We have figured out that the idea of fluidity should be exposed with replacing the tessellated support on the bottom of the model, but incorporate a mobius band which intertwines with each other to give an effect of an infinite flowing space. Below is the sketch of my developed concept as derived from the feedback recieved this week.
And from the sketch, I've developed my second draft below on 3ds max.
2. I have decided to use 5 different software's to take advantage of each of its specific strengths:
3ds Max: I'll be using 3ds max mainly for its easy modelling abilities, to be honest I used to loathe using 3ds max because I thought it was complicated to use but since I've been using it more regularly I've gotten familiarized with its many functions and ease of workflow.
Modo 601: I've used modo 601 for modelling and rendering for my year 12 design and technology major work, I've missed this program greatly- mainly because I'm familiar with its rendering advantages and it's easy to use.
BuildAR: Using buildAR is one of the main parts of this assignment, to show the abilitity of the model to fit in an augmented reality.
Photoshop 5.5: Photoshop 5.5 for the editing and manipulating of images/rendrings.
Indesign 5.5: Using this program to embed animations/recordings as an interactive pdf.
3. I've imported my 3ds max model into using modo 601 and rendered it but I've encountered problems in modo which is the quality of renders .. I havent had this problem before in the past but here they are:
Blurryness which ive fixed due to the antialiaising ..Also, the materials dont transfer as well as i'd like
I've also managed to fix that but the materials aren't up to its highest potential so I'm still working on it.
i like your sketches, how well does buildAR read your 5th marker with the jagged edges
ReplyDeletethankyou! :) buildAR reads the 5th marker pretty good but I've decided to use the first 4 markers instead of 6 because I ran out of ideas for the last two haha..
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