Thursday, 18 October 2012

Assignment 3 – The Re-Presentation


1 x blog: 

1x developed design proposal (blog entry):

3x blogged evidence of design development:
3ds max creation of my design-


3 x A1 Display panels in an interactive PDF format (3 page PDf in a single file), which should include:


  • Minimum 1 x embedded model with named and saved views
  • Minimum 2 x embedded animations or video capture
  • Minimum 2 x high quality post-production visualizations & 2 x high quality renders
  • Minimum 200 word introduction
  • Information produced from your Prescribed Additional Representation

2 animations:





Individually chosen Prescribed Additional Representation:

(Web media creation with html and Flash)  
http://alyssakristi4.wix.com/arch1390

Satisfactory completion of Exercise- Precedent Study and Design Proposal:

http://alyssa1390.blogspot.com.au/2012/09/independant-task-week-7.html

Downloadable source of my assignment:
http://www.mediafire.com/?l04cv5wcma5ta

Thursday, 4 October 2012

Friday, 28 September 2012

Week 10


1)
Expressive montage (click the photo for an enlarged image!)


2) The type of spaces I'm aiming to create are just relaxing places to be in, such as rooms with flowing water or white open-spaced areas with various panorama views of the landscape.  The types of use groups that would use my architecture as a place to relax and get away from any negative or daily worries would mostly mature older teenagers and young adults. The main colour scheme I'm sticking to is on the lighter spectrum of the colour wheel by using alot of pastel colours and different shades of white.

3) I'm using the power of an interactive web media creation with html and flash to challenge the design and representation of my architecture by allowing concepts of "free-flowing/fluidty" and "translucent spacial proportions"to be integrated into my design aswell.
Just a couple of examples and ideas that the web creation could provide for this assignment:

  • The cover/opening page of the website will have a panoramic render of my design and the landscape that it sits on, with an animation that showcases my aspects of translucency and fluidity by perhaps fading-in the render and then once you click enter the background will have a translucent effect as to not over-shadow the information infront of it.
  • I've thought about the "flowing" aspect of my design with the image  gallery having an infinity amount of loops when the mouse scrolls through the images, so it seems like it never ends which ties into my fluidity concept.
  • Using flash would allow me to utilise animations to its full potential which I would not be able to do with just using a pdf and putting images in them. Animations such as fade in effects, transitions, colour changes and animations when you click a button etc. 
  • I am planning to make a shoet CG video of my building, perhaps a short walkthrough through the building. The digital technique of incorporating a video in my website would further add onto its interactivity with its pause/play/skip/fast forward options.
The image below is what I drew up in studio about the layout of my website. 



Thursday, 27 September 2012

Independent Task- Week 9

1) I have some updated sketches of the recent design that I had in mind




2) Just demonstrating through the screenshots below that I know how to embed an interactive 3d model into a pdf. The draft that I've embedded into the pdf file was my previous idea so  please don't mind this horridly incomplete model.
Created a new view

Normal View
Cross section


Friday, 21 September 2012

Week 9

Just clarifying that :
A retreat is somewhere that individuals go to relax and learn more about themselves by having some time to reflect on themselves and their lives.

 In studio I've discussed the following with my tutor:

  • External environment:
The landscape should be integrated in the architecture too because of the concept of fluidity, so the architecture should flow into the landscape essentially creating one form. Integrating the landscape would also help with the notion of relaxing and 'getting away' from everyday life to come and relax in a retreat.

  • Interior:
With fluidity and translucency being my concepts, the retreat should have a 'light' ambiance to the environment-thus, the interior should flow from indoors to outdoors. My interpretation of bringing a soft and light feel into the scene whilst incorporating my concepts in the design is to have windows throughout the building and perhaps a panoramic view of the outside. Also have materials that have some translucency to them, perhaps some light screens instead of walls to divide up the spaces.

  • Finalising the prescribed additional representation:
My tutor was suggesting to create a short cg film to showcase my ideas clearly, so I'm taking a great leap of faith that I'll be able to lean how to video edit quite soon! So with the short film, I'm going to be embedding it into an "interactive web media creation with html and a combination of flash". 

Sunday, 16 September 2012

Independant task- Week 7

  1. 1)  A brief outline of Project 1 – What was your chosen architecture? What were the concepts unpacked in your concept model? 
  2.  
  3. For project 1 I made a digital concept model which drew inspiration from SANAA's Rolex Learning Center. I had an initial concept of of simplicity and free-flowingness, which I then developed into translucent spacial proportions and fluidity
  4. I wanted to convey 'lightness' throughout the model. With my fluidity idea created a series of curved lined sequences at the base of my digital concept model to make an illusion of a fluid and light structure.
  1. 2)  A visual analysis of 2x precedent studies as a pair – One from your Project 1 architect, another from an architect of your own choosing. How are they conceptually similar to Project 1? 
3)  A Design Proposal and Design Draft for Assignment 3 – List three specific building types and functions for your new design. How can they challenge the concepts and ideas you have looked at in
Project 1? Select one and begin a first design draft. 

    • A residential area/home with an intimate sort of setting.
    • A skyscraper-like building.
    • The last one that I could think is some kind of office building.
    • A fourth specific function for my building is a retreat centre (which my tutor suggested)
So I've re-finalised my function from a residential building to a retreat space for young teens/youth to relax and reflect. This choice of creating a retreat center would allow my concepts of  Fluidity and Translucence to follow through the concept design.
4)  A Short Description on your Prescribed Additional Representation – What is the relevance of the technology you have selected to the nature of your design? What kinds of techniques and processes would you use from this technology in order to engage with the design of your architectural solution?
The technology that I am going to use is Modo for rendering and some of the complex modelling with the curved and flowing features of my design, 3ds max will be used as my primary source of modelling, photoshop to edit the renderings. 
I was planning on making an Interactive web media creation with html and a combination of Flash but I'm still deciding as it has been suggested to me to produce a CG short film on my building. For now I am focusing on creating my design and completing the visualisation. 

Thursday, 13 September 2012

Week 7

1) To finalise my choices for this upcoming assignment:
Both of my precedents are built, one is from my nominated architect from Project 1 (Teshima Art Museum by SANAA) and another one of my own choosing (Palau de les Arts Reina Sofia by Santiago Calatrava).

2) From my previous post I've outlined the ideas I had on what my building type would be my next assignment for which I was thinking having either:
  • A residential area/home with an intimate sort of setting.
  • A skyscraper-like building.
  • The last one that I could think of that would suit my purposes is some kind of office building.
This week I've come to the decision that I wanted to have a smaller scale design compared to the architects that I've chosen. I wanted a private setting (which contrasts to both precedents with their buildings being open to the public), my final choice is creating a residential home. By creating a residential home, I am striving to achieve a sleek, and curvacious building by creating a very similar design concept to both SANAA and Santiago Calatrava's work.

3) My tutor and I were about how to implement my concepts into this next assignment, we concluded that the concepts I had were a bit more difficult to envision in a small residential building rather than large upscale projects such as the ones SANAA and Calatrava had built. So we're still in the process of figuring out what would best suit what I need to do in this upcoming assignment.

 4) With the design I'm trying to achieve, I'm thinking of extracting some ideas of a smooth flowing movement from each face of the building even will interior has to carry through the  Fluidity and Curvacious concept, I wanted to produce something quite unconventional much like SANAA's Teshima Art Museum. In addition, The Palau de les Arts Reina Sofia by Santiago Calatrava showcases my ideas of fluidity and curvaceousness quite extravagantly as well as an unconventional design.



Palau de les Arts Reina Sofia

Palau de les Arts Reina Sofia's structure flows continuously to the ground, seeming as the structure doesn't end.

The outer shell adopts this idea of sleek and curvaceous lines.

Even the stairs show continuity by its spiral design.
The front of the building has a 

Many of the levels have smooth flowing lines that seem to continue onto every corner and space.


I've made 4 sketches for this upcoming assignment. I've decided upon much deliberation that the fourth sketch idea is the one i'm going to follow through with. :)

Monday, 3 September 2012

Independent task- Week 6

In project one, my ideas and concepts were centered on SANAA's style and work that they had done with buildings and how they conceptually handled their ideas to conceive an elegantly curvaceous environment. 

Just running over my previous assignments in project 1 to reposition myself in terms on this new project:

From project 1 in assignment 1 I had two concepts:
Simplicity and Free-flowingness
The concept of simplicity comes from the effortlessness of SANA's buildings which envelopes a sense of softness and lightness with the use of a basic colour palette (see the New Museum of Contemporary Art)The free-flowing concept is derived from the curvaceous planes of the Multimedia Centre in Oogaki. 

From Project one Assignment 2 I had two concepts which were refined by the previous concepts in assignment 1:
Which were Translucent Spacial Proportions and fluidity.
Apart from refining these concepts based on my previous assignment, I had also adapted the two concepts from the Rolex Learning Center made by SANAA.

A separate building that  I chose by SANAA is the Teshima Art MuseumMy other building that I'm choosing by a completely different architect is Palau de les Arts Reina Sofia by Santiago Calatrava.


Divergences + Convergences



References: 
SANAA, Teshima Art Museum:
Julian Worrall "Teshima Art Museum," issue 093,  ICON, March 2011. 
Raymund Ryan, "Teshima Art Museum," Domus, Dec 2012.

Santiago Calatrava, Palau de les Arts:
Lefaivre, L, 2009. Santiago Calatrava. 1st ed. Milan: Milano : Motta architettura.
Tzonis, A, 2004. Santiago Calatrava: the complete works. New York: Rizzoli.



Three examples of buildings/functions what i wish to create in this next assignment could be:


  • A residential area/home with an intimate sort of setting.
  • A skyscraper-like building.
  • The last one that I could think of that would suit my purposes is some kind of office building.

Thursday, 23 August 2012

Assignment 2- Evanescent

I am inspired by the building made by SANAA named the Rolex Learning Centre which exhibits its many curvaceous features and sleek lines with the use of a light and simple colour scheme - which has given me a guide as to how I can unpack my digital concept model in a logical manner in regards to my concepts.  



SANAA Rolex Learning Centre, Interior

SANAA Rolex Learning Centre, Exterior



The name to my 'work of art' is evanescent. The ideas for my digital concept is derived from my original concept of simplicity and free-flowingness, following my unpacked and refined ideas which are translucent spacial proportions and fluidity (as described in my week 5 final development post). The main idea of my digital concept model is to showcase a sense of lightness although the materials used may in reality be quite heavy on an object such as the heap of ‘mirrors’ I applied on my rendered digital concept model. To integrate my fluidity idea into my design, I added a series of curved lined sequences at the base of my digital concept model to make it seem like it was almost floating. 

Physical object with my 6 Augmented reality markers:

note: I changed my 6 markers to only 4  because of the time constraints of making the buildAR animations..





2x A3 posters:



As stated in a previous post below, I've used Modo601 to create my 3 rendered images:




Screen shots of final AR object in use:



Screen recording of AR object & 3ds max and buildAR videos:



Assignment Download: 

http://www.mediafire.com/?8994x0rvoocuarw

Monday, 20 August 2012

Week 5- Final Development & independent study

1. I got my final feedback on my developing content for next week. My model seems to be going alright BUT since I have refined my concepts to Translucent Spacial Proportions and Fluidity my model should envelop what my concepts are trying to convey- which is why my second sketched idea was picked because it connects more to my concept with fluidity and Transucent Spacial Proportions. 

We have figured out that the idea of fluidity should be exposed with replacing the tessellated  support on the bottom of the model, but incorporate a mobius band which intertwines with each other to give an effect of an infinite flowing space. Below is the sketch of my developed concept as derived from the feedback recieved this week. 
And from the sketch, I've developed my second draft below on 3ds max.






The animation that I've chosen for the Augmented reality sequence is described below:


2. I have decided to use 5 different software's to take advantage of each of its specific strengths:
3ds Max: I'll be using 3ds max mainly for its easy modelling abilities, to be honest I used to loathe using 3ds max because I thought it was complicated to use but since I've been using it more regularly I've gotten familiarized with its many functions and ease of workflow.
Modo 601: I've used modo 601 for modelling and rendering for my year 12 design and technology major work, I've missed this program greatly- mainly because I'm familiar with its rendering advantages and it's easy to use.
BuildAR: Using buildAR is one of the main parts of this assignment, to show the abilitity of the model to fit in an augmented reality.
Photoshop 5.5:  Photoshop 5.5 for the editing and manipulating of images/rendrings.
Indesign 5.5: Using this program to embed animations/recordings as an interactive pdf.

3. I've imported my 3ds max model into using modo 601 and rendered it but I've encountered problems in modo which is the quality of renders .. I havent had this problem before in the past but here they are:

Blurryness which ive fixed due to the antialiaising ..Also, the materials dont transfer as well as i'd like

In addition, the quality of the pixels aren't as I expected
I've also managed to fix that but the materials aren't up to its highest potential so I'm still working on it.


Independent task- Week 4


1. I already have cardboard at home so I just tried experimenting with folding half of the model. There are many ways in which i can go about completing this assignment, I was indecisive on how I can effectively communicate my ideas.
In the end I decided that the best way to have my physical model is for my augmented reality model to sit onto of it as if it were really there. 

2. 























Below is my first draft 3ds max model:



3.  The detect ability of buildAR is quite the same in all of my markers (as my markers were  finalised in the previous weeks.)  The video of my test augmented reality in week 3.

4. 

5. The success of my design was through 3ds max and how easy it was to model because I've become familiarized with its functionss and workflow although my problems which took an enormous amount of time to get through (and i'm still jhaving problems with) are the animations and how they dont transfer to buildAR animations such as slice and melt are one of the few. Since those animations give my concept of fluidity and translucent spacial proportions, i'll have to find some other way to convey my concepts... And as mentioned before, buildAR doesnt transfer materials properly, so the majority of my materials which are translucent and glass are not seen which means that my concept doesn't follow through in buildAR as well as I'd like.




Saturday, 11 August 2012

Week 4

After assignment 1 I was instructed to do some slight refining of my concept. I've re-evaluated my two concepts (simplicity + free-flowingness) and created updated concepts.

My first concept Translucent Spacial Proportions derives from simplicity but explains it in a more concentrated phrase.  My concept takes inspiration from SANAA as they achieve simplicity by their utilisation of various transparent/opaque/etheral materials which clearly projects specific uses for each individual space and building. My second concept is Fluidity, I also focus my concept upon conceiving pathways and spaces as one assemblage- although it may seem that there are different elements to the design, the relationship between the spaces are apparent as the design flows from one space to another.

My ideas for my final concept model is described in my drawings below :)




Sketches for final physical object



Sketches for animating my concept model


Sketches for Augmented Reality Installation with a storyboard-like structure.